2019- 2013 Talks to public and academic audiences
- 2019 Keynote Talk at the ArtsIT2019 conference in Aalborg
- Creating with the Digital: Tool, Medium, Mediator, Partner focused on the different kinds of relationships that creative practitioners have with digital technologies in the making of artworks. Four types of creative process were described in which the role of the digital is differentiated as tool, medium, mediator and partner. In many cases, the digital technology performs more than one role: practitioners are using ready-made tools for making interactive works and at the same time writing algorithms to create digital partners with whom they perform. In this kind of creative practice, the technology is often the material of the creative works as well as the means by which they are made. This is a journey that many artists are taking in the 21st century contemporary digital arts world.
- 2017 Invited Talk to Site Sessions on Artificial Intelligence and Creativity a broad range of events offering opportunities and catalysts for discussion and debate around contemporary art practice with the aim of promoting public engagement. I presented ideas about the relationship between Creativity and AI and explored some places where AI meets Art. I suggested that Art and AI are not in competition but can be partners in creative ventures.
- 2015 Invited talk to Design Research Society AGM 2015 on Evaluation in Research and Practice at Sheffield Institute of Arts. The talk was about design with specific reference to the design of interactive art and was open to design research society members and extended to a wide range of participants from commercial and academic backgrounds.
- 2014 Invited talk to Art & Innovation Symposium organised by the EU ICT consortium of arts organisations and academic and commercial partners on ‘Collaboration & Evaluation for Interdisciplinary Creativity’ presented via video. I presented my ideas on inter-disciplinary collaboration and the role of evaluation and proposed ways of thinking about different forms of collaborative teamwork drawing on my previous research. I argued that we need to reconfigure the way we define and practice evaluation into a formative method for generating insights and evidence that can inform future practitioners.
- 2014 Talk to ICT-Connect Symposium at Watermans’ Art Centre, London to an audience consisting of the General Public, Curatorial and Arts Management, Artists and Scientists. ‘Collaborative Creativity: Learning from Art and Technology Experience and Research’ was concerned with collaboration for creative purposes. It asked what this implies for artists and technologists wishing to work together. I suggested ways of distinguishing between different forms of collaboration and discuss what has been learnt from past examples of inter-disciplinary collaborative experiences. Ideas about what makes effective and successful collaborations and how to prepare for and organize future ventures were presented Ideas based upon my research in the area.
ISEA 2013 Sydney Australia: paper to be presented: The Role of Evaluation in Public Art: The Light Logic Exhibition. Authors: Linda Candy, Ernest Edmonds, Sophy Smith
July 30th 2013 EVA 2013 London Keynote: Creativity and Evaluation: Supporting Practice and Research in the Interactive Arts
The talk will explore ideas about how evaluation contributes to creativity in the context of interactive arts practice and research. Evaluation is a key activity in creativity that involves exercising judgments based on criteria that are established prior to or during the actual designing and making process. In the creation of an interactive art system, the artist is a creative designer making a creativity system for creative engagement. A member of an audience is a creative participant whose interaction influences the creativity environment and who, in turn, is being affected by what is changed in the art system by that interaction. Practitioner researchers are developing methods for exploring the implications of their works for creative engagement using documented reflective practice in combination with studies of audience engagement. The particular focus is on evaluation within those areas of creative practice where the interaction between human beings and digital systems is a central goal and has given rise to questions as to how we should consider the nature of creativity in this context.
All Keynotes for EVA2013 made be found on the website here